![]() From inside, you can see a door labeled (in English) Comm Center, but you cannot get to it. Once across, use the Machine Gun to kill an Enforcer in the narrow passages to the right and then move on to two Enforcers and two Light Guards in the more open area to the left. If you miss, you'll slide without harm into the water below and you can climb the long set of steps to get back up and try again. If you take a good run, jump at the last moment and cross at the narrowest part, it's quite easy to make it to the other side. The alternative is to take a look on the other side of the broken bridge. The obvious thing to do is to make for the sewers so, if you want to do that, skip to the next paragraph. There is a large pipe down there, which we can guess has something to do with the sewer tunnels that we're looking for. ![]() The bridge was over a channel with water in it and there are steps down to the water around to the right. In the area outside, deal with three Light Guards and take stock of the situation. The bridge is destroyed, but you can jump across.īack at that opening on the right where, out of caution, you took out the Enforcer, continue to meet a second Enforcer and see a bridge get blown up. Plan to come back here later on for more. There is a lot of ammunition for the Machine Gun here, more than you can carry. In their alcove you will find Jacket Armor. Watch out for a concealed wall panel that rises to release two Guards behind you. There are Light Guards, including those you ran away from in the first room, but there's also worthwhile stuff to pick up. This is the way ahead, but if you like to fully explore you should go back and follow the walkway to the left. Go through the opening on your right and use the Machine Gun on the Enforcer there. Take the elevator up to the walkway and clean up any remaining Guards. Again there are Light Guards on a walkway up above. Past the Machine Gun alcove, you will arrive in a room with an elevator and a barely-comprehensible map of the base area unit (but conveniently labeled in English). Do this as soon as you can, even while under fire (you can back into the button and also back into the alcove) because this weapon is much more effective against Enforcers than the Shotgun. Press the wall button to open the bars, step in and grab it and the ammunition for it. You will, however, find your own Machine Gun in an alcove. The way ahead is obvious, but things get hectic with many Enforcers and Machine Gun Guards. Take advantage of what lousy shots they are. The Guards up above are too far away for this to work, so either run away or dodge while you hit each twice with the Blaster. There isn't much cover, so keep on the move and try to take out the Guards on your level with a single blast of the Shotgun each. Once you step out and shoot, however, you'll find that you need to fight Four Machine Gun Guards and a Light Guard in this room with three or four Light Guards sniping at you from above. ![]() OS: Windows 7 64-bit or Ubuntu 16.From the elevator in which you arrive, it looks as if only one Guard stands in your way.Nvidia recommends the following minimum system specs to run Quake II RTX The lowest-end RTX cards that Nvidia recommends for real-time ray-tracing current start at a $339 MSRP. Such lighting detail doesn't come cheap for the moment, though. ![]() You can see the difference in the trailers embedded in this post or by using this Nvidia-provided comparison tool. Unlike the pre-baked lighting systems used in the past, ray-tracing simulates the actual path of multiple rays of light off different surfaces to create more accurate color and brightness data for each object. Further Reading Raytracing explained: Nvidia, Microsoft lead the way in revolutionizing gaming graphicsNvidia's development effort is all in service of promoting its RTX line of graphics cards, which the company has been pushing for months as the consumer-level entry point for real-time ray-tracing. ![]()
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